RESIDENT EVIL.NET

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Online Events

Invasion of the Huge Creatures No. 28
Large creatures are stomping over the horizon! Unload all your ammo to stop them in their tracks!

EP1Mandatory

Event over
  • 07.01.2017 15:00 (JST) - 07.31.2017 15:00 (JST)

EP1Mandatory

Event over
  • 07.01.2017 15:00 (JST) - 07.31.2017 15:00 (JST)

EP1Mandatory

Event over
  • 07.01.2017 15:00 (JST) - 07.31.2017 15:00 (JST)

EP1Mandatory

Event over
  • 07.01.2017 15:00 (JST) - 07.31.2017 15:00 (JST)

EP1Mandatory

Event over
  • 07.01.2017 15:00 (JST) - 07.31.2017 15:00 (JST)
Health remaining:
Pulverizer100%
Devastator100%
Health remaining:
Pulverizer100%
Devastator100%
Health remaining:
Pulverizer100%
Devastator100%
Health remaining:
Pulverizer100%
Devastator100%
Health remaining:
Pulverizer100%
Devastator100%
  • [vinicius sos] I can't connect to Resident evil revelations 2, several weeks ago on xbox 360, Capcom let us know that you are already aware of this problem

  • [Maslu] On Xbox 360 in RE R2 I have not been able to connect to the RE network for several weeks. Please fix it.

  • [xxxMALKOxxx]
    why I no longer have my results on revelation challenges 1 and 2 ?????????

  • [xxxMALKOxxx]
    score clear for xxxmalkoXXX ?????????

Forums

  • [rudis] Присоединяюсь к просьбе играю больше 4 лет а кувалду на 6 слотов не найти

  • [Obscure] Capcom when will you put a 6 slot AMR weapon in an event?

  • [rudis] Я взорвал етого монстра

  • [Botlok+] Well the King of the Titans strikes again! Congratulations Thanos,you have beaten me fair and square. My best was not good enough and I tip my hat to you! All bow to the King,cheers : )

Forums

  • [pa-pappys8675309] holy smokes, i just played a quick match random with a partner for the 1st time and wow, they must have had their game modded, shooting the rocket launcher like 5-6 times in a row with no cool down time! it was wild but no prizes, no treasure boxes...it was fun though, i will keep experimenting as time allows :)

  • [pollin] hello Tamshe
    thanks again
    yes you are right this was a difficult ws as with the one with cemetery in the last missions
    those tests in ws were very useful remember?
    I learned from all of you a little bit of everything playing solo and in cooperation and I try to apply a little bit of it all
    sorry for not being able to post in your message box, my psn won't let me post anything, it's buggy or something
    I thank everyone for events :)

  • [Tamshe2017] pollin

    congratulations in anticipation of top ten at ws60 solo
    it is better with a very hard ws60 with graveyard (cemetery) at mission #29 ( 8.3 )

    It was also noted that you passed 2 WS60 with with 8.3 as the last mission # 30

    Congrats also on 3rd prize solo at a recent LRC

  • [Matolo] Dollfaced..

    ....
    А затем я подойду с друзьями,и мы-ёбнем водочки на десятерых.И на кладбище,убивать Нарад'ов.Весело-жи,Ну))) Ржунимагу ЩасЗдохну. :)))))

Forums

  • [Apophis] error the rating don't read way ?

  • [Dark9-Dragon-Red [Roma - Italia]] yesterday the disconnection problem continues, but in the event times , anyway is normal in capcom -_-!

  • [Sinison42] Thanks to team/one who fixed issues that kept us from playing co-op !

  • [JAC-PULIDO] Pense que era al unico que le sucedia el problema, el juego se desconecta de internet y no se puede jugar cooperativo incluso cuando se quiere jugar en solitario se desconecta, seguramente se debe a la migracion de la cuenta de resident.net

Forums

  • [Uzumaki1988] Well I have managed to complete 5 sets of Lvl 20 damage and capacity parts (1 set = 1 x Lvl 20 DMG + 1 x Lvl 20 CAP). I use 2 sets on my AMR Steady 6 slots and AMR Steady 5 slots. 2 sets used for Mura LR+ (1 x Charge shot build for IHC and 1 x Electric full burst build for LRC & WS). 1 set I have just kept safe for use in case I get another super awesome weapon. I do have 1 x Mura LR+ still in my RE.net inventory and also have a Mura Speedshot 6 slots in the RAID inventory.
    Rest all parts I have, are kept at Lvl 16. :)

  • [W3SK3R] For AMR cap lvl 19-20 is only one shot, I think. Weapons that are so good you never break, you should do lvl 20 mods.

  • [Uzumaki1988] @Daegoth Vilfariel: I'd much rather stay with 4 x Lvl 18 Capacity parts than build a Lvl 20. The difference in the number of additional shots is not that much. If it was damage then yes I'd think of putting the highest damage part I have on my best gun.
    Just an advice! If you really want to use higher level part then having 2 x Lvl 19 is also pretty good.

  • [Daegoth Vilfariel] I finally got my capacity lvl 20 part. For which weapon and event would you prioritise it? I think I have all weapons with lvl 10. Was thinking on an AMR or maybe Muramasa?

Forums

Event Rewards

Achievement-based

  • Score 100000 or more

    Final Shot
    • Lv.3
  • Score 1000000 or more

    Capacity
    • Lv.8
  • Enemies defeated: 2体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Long Range
    • Lv.7
  • Score 20000000 or more

    Firing Rate
    • Lv.16
  • Score 30000000 or more

    Coffin Nail
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Final Shot
    • Lv.3
  • Score 1000000 or more

    Capacity
    • Lv.8
  • Enemies defeated: 2体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Long Range
    • Lv.7
  • Score 20000000 or more

    Firing Rate
    • Lv.16
  • Score 30000000 or more

    Coffin Nail
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Final Shot
    • Lv.3
  • Score 1000000 or more

    Capacity
    • Lv.8
  • Enemies defeated: 2体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Long Range
    • Lv.7
  • Score 20000000 or more

    Firing Rate
    • Lv.16
  • Score 30000000 or more

    Coffin Nail
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Final Shot
    • Lv.3
  • Score 1000000 or more

    Capacity
    • Lv.8
  • Enemies defeated: 2体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Long Range
    • Lv.7
  • Score 20000000 or more

    Firing Rate
    • Lv.16
  • Score 30000000 or more

    Coffin Nail
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Final Shot
    • Lv.3
  • Score 1000000 or more

    Capacity
    • Lv.8
  • Enemies defeated: 2体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Long Range
    • Lv.7
  • Score 20000000 or more

    Firing Rate
    • Lv.16
  • Score 30000000 or more

    Coffin Nail
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina
Important info
  • Your score is determined by the amount of damage inflicted.
  • The event can be played once each day.
  • Both player's scores will be uploaded to the solo rankings when playing online co-op.
  • The secondary player's data will not be sent when playing in split screen.
  • This event will end if all creatures are defeated.
  • Events can be played by selecting "Event Missions" from the deploy menu in Raid Mode.
  • If you have the digital edition, you must own this event's episode in order to play this event.
  • Your console must be connected to the internet.
  • You must use a game account that has been linked with RE NET.
  • The "Connect to RE NET" setting in the in-game Options menu must be enabled.
  • Your score for the event is displayed on the Results screen after playing.
  • If your data cannot be sent because you are disconnected or a network error occurs when playing, the data for the current session will not count towards your event score (this includes any data that could not be received due to maintenance or other downtime.)
  • Data for sessions that were started before the event ends must be sent within 1 hour after the event has ended.
  • This event can only be played once per day. If for whatever reason the number of times your event data is received exceeds the event duration, your score will be adjusted according to the following formula:
    [Total damage]÷[no. times data received]×[event duration]
    (The event duration is the number of days elapsed until all creatures are defeated.)