RESIDENT EVIL.NET

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Online Events

Invasion of the Huge Creatures No. 21
Large creatures are stomping over the horizon! Unload all your ammo to stop them in their tracks!

EP2Mandatory

Event over
  • 12.01.2016 15:00 (JST) - 12.31.2016 15:00 (JST)

EP2Mandatory

Event over
  • 12.01.2016 15:00 (JST) - 12.31.2016 15:00 (JST)

EP2Mandatory

Event over
  • 12.01.2016 15:00 (JST) - 12.31.2016 15:00 (JST)

EP2Mandatory

Event over
  • 12.01.2016 15:00 (JST) - 12.31.2016 15:00 (JST)

EP2Mandatory

Event over
  • 12.01.2016 15:00 (JST) - 12.31.2016 15:00 (JST)
Health remaining:
Surtr100%
Health remaining:
Surtr100%
Health remaining:
Surtr100%
Health remaining:
Surtr100%
Health remaining:
Surtr100%
  • [vinicius sos] Resident evil revelations 2 reconnected to RE.NET, thanks Capcom

  • [vinicius sos] I can't connect to Resident evil revelations 2, several weeks ago on xbox 360, Capcom let us know that you are already aware of this problem

  • [Maslu] On Xbox 360 in RE R2 I have not been able to connect to the RE network for several weeks. Please fix it.

  • [xxxMALKOxxx]
    why I no longer have my results on revelation challenges 1 and 2 ?????????

Forums

  • [Luciano.Sucks.My.BIG.C0CK] Le défi de l'événement de chasseur de trésor est des pirates marins super puants

  • [white on white] Il a pas de forum sur le révélation 1 alors je poste ici pour chercher joueur sur defit tresor révélation 1

  • [Azriclu] Lvl 100 freeplay raid Clair looking for a teammate for events. Ice pistol specialist. Sonic+ piercing can freeze many targets reliably

  • [Maslu] Please help me to transfer my profile, saves and purchased episodes from Xbox 360 console to Xbox ONE / Series X

Forums

  • [pollin] hi guys
    weekend survivor'97 (lv-100)
    floor guide
    1 = 7-5
    2 = 4-2
    3 = 1-5
    4 = 5-4
    5 = 8-6
    6 = 2-4
    7 = 6-3
    8 = 3-3
    9 = 3-6
    10= 3-2
    11= 4-1
    12= 8-2
    13= 3-5
    14= 6-2
    15= 7-4
    16= 5-6
    17= 8-3 graveyard
    18= 2-5
    19= 4-4
    20= 1-2
    21= 4-6
    22= 2-6
    23= 5-2
    24= 8-1
    25= 5-5
    26= 7-6
    27= 1-4
    28= 7-3
    29= 3-4
    30= 6-5
    obs: no need shotgun
    good luck for all!

  • [pa-pappys8675309] Nice, thanks for sharing your experience Tamshe!

  • [Tamshe2017] my experinces with REV2 or RER2 can be found on this forum and here:-

    https://gamefaqs.gamespot.com/boards/835626-resident-evil-revelations-2

    My experience on normal play on LRCs can be found here with links to competitive "videos " and here :-

    https://gamefaqs.gamespot.com/boards/835626-resident-evil-revelations-2/76929406

  • [pa-pappys8675309] Thanks pollin, that was very informative!

Forums

  • [Dark9-Dragon-Red [Roma - Italia]] Please those who play a level event coop, try to do your best as I only see exaggeratedly slow times, it was easy for me to just win the top1 in event # 580, see the ranking so poor It's boring to win the top 1, If want to win the top1 is easy for me ,but I had to leave the game because I don't see players in this ranking who give their best ... My real time coop (1:47) now I know it's an old game, but all try in make his better , I get bored just seeing the times that all make in the ranking ...all in this ranking are old players and know the game ...no is nothing hard ... for my friend nogi play together you was funny but 2:08 is time normal but next us can make better! THE DUCE ... 3:03 YATA NO KAGAMI !!!! ʕ•͡ᴥ•ʔ/)★

  • [Aroojbak] I have fluids any day. You download game parts because I bought them

  • [Aroojbak] I have fluids any day. You download game parts because I bought them

  • [MasterDarkseid] When will an AMR be rewarded in a survivor/invasion event being a while since we seen one.

Forums

  • [ares.one] Long Range+ has a decrease of firerate by -10 %.
    Therefore I prefered the 30 x capacity because the 3-4 times spend on firerate has a too low boost. So I kept all bullets and put firerate upgrade with lvl 16-20 whatever i need.

    As you know - once placed parts in weapon can only get back by destroy the weapon.
    I only place the parts i use for a running event. Only possible by backup the savegame. When you played the round, close game, replace the backup and keep the weapon clear.

  • [scorpion_ka] How to properly distribute 30 upgrade points for rifle Murasama LR+?

  • [Uzumaki1988] Well I have managed to complete 5 sets of Lvl 20 damage and capacity parts (1 set = 1 x Lvl 20 DMG + 1 x Lvl 20 CAP). I use 2 sets on my AMR Steady 6 slots and AMR Steady 5 slots. 2 sets used for Mura LR+ (1 x Charge shot build for IHC and 1 x Electric full burst build for LRC & WS). 1 set I have just kept safe for use in case I get another super awesome weapon. I do have 1 x Mura LR+ still in my RE.net inventory and also have a Mura Speedshot 6 slots in the RAID inventory.
    Rest all parts I have, are kept at Lvl 16. :)

  • [W3SK3R] For AMR cap lvl 19-20 is only one shot, I think. Weapons that are so good you never break, you should do lvl 20 mods.

Forums

Event Rewards

Achievement-based

  • Score 100000 or more

    Life Stealer
    • Lv.3
  • Score 1000000 or more

    Charge Shot C
    • Lv.3
  • Enemies defeated: 1体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Executioner
    • Lv.8
  • Score 20000000 or more

    Quick Load
    • Lv.16
  • Score 30000000 or more

    Liberator
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Life Stealer
    • Lv.3
  • Score 1000000 or more

    Charge Shot C
    • Lv.3
  • Enemies defeated: 1体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Executioner
    • Lv.8
  • Score 20000000 or more

    Quick Load
    • Lv.16
  • Score 30000000 or more

    Liberator
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Life Stealer
    • Lv.3
  • Score 1000000 or more

    Charge Shot C
    • Lv.3
  • Enemies defeated: 1体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Executioner
    • Lv.8
  • Score 20000000 or more

    Quick Load
    • Lv.16
  • Score 30000000 or more

    Liberator
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Life Stealer
    • Lv.3
  • Score 1000000 or more

    Charge Shot C
    • Lv.3
  • Enemies defeated: 1体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Executioner
    • Lv.8
  • Score 20000000 or more

    Quick Load
    • Lv.16
  • Score 30000000 or more

    Liberator
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina

Event Rewards

Achievement-based

  • Score 100000 or more

    Life Stealer
    • Lv.3
  • Score 1000000 or more

    Charge Shot C
    • Lv.3
  • Enemies defeated: 1体 or more

    Damage
    • Lv.12
  • Score 10000000 or more

    Executioner
    • Lv.8
  • Score 20000000 or more

    Quick Load
    • Lv.16
  • Score 30000000 or more

    Liberator
    • Lv.100
    • Slot 6
  • Witness the enemy's defeat

    Raid Character: Bloodied Gina
Important info
  • Your score is determined by the amount of damage inflicted.
  • The event can be played once each day.
  • Both player's scores will be uploaded to the solo rankings when playing online co-op.
  • The secondary player's data will not be sent when playing in split screen.
  • This event will end if all creatures are defeated.
  • Events can be played by selecting "Event Missions" from the deploy menu in Raid Mode.
  • If you have the digital edition, you must own this event's episode in order to play this event.
  • Your console must be connected to the internet.
  • You must use a game account that has been linked with RE NET.
  • The "Connect to RE NET" setting in the in-game Options menu must be enabled.
  • Your score for the event is displayed on the Results screen after playing.
  • If your data cannot be sent because you are disconnected or a network error occurs when playing, the data for the current session will not count towards your event score (this includes any data that could not be received due to maintenance or other downtime.)
  • Data for sessions that were started before the event ends must be sent within 1 hour after the event has ended.
  • This event can only be played once per day. If for whatever reason the number of times your event data is received exceeds the event duration, your score will be adjusted according to the following formula:
    [Total damage]÷[no. times data received]×[event duration]
    (The event duration is the number of days elapsed until all creatures are defeated.)