RESIDENT EVIL.NET

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Online Events

Level-Restricted Challenge No. 252
Weekly challenge missions are available! Take them on at the lowest level possible!

EP3Mandatory

Event over
  • This event has ended.
  • 09.26.2017 15:00 (JST) - 10.02.2017 15:00 (JST)

EP3Mandatory

Event over
  • This event has ended.
  • 09.26.2017 15:00 (JST) - 10.02.2017 15:00 (JST)

EP3Mandatory

Event over
  • This event has ended.
  • 09.26.2017 15:00 (JST) - 10.02.2017 15:00 (JST)

EP3Mandatory

Event over
  • This event has ended.
  • 09.26.2017 15:00 (JST) - 10.02.2017 15:00 (JST)

EP3Mandatory

Event over
  • This event has ended.
  • 09.26.2017 15:00 (JST) - 10.02.2017 15:00 (JST)
  • [Sephion] Why are there so many modders for resident evil revelations 2 i find it very sad that people have to resort to something so low just to play a game.

  • [engovs] Como eu gostaria de ter Live Gold pra jogar de Co-Op. Triste.

  • [Goji] Does anyone wanna play re six siege mode hit me up

  • [Hunk] Hi everyone, always ready for a coop or raid mode.

    No microphone but chat in french/english/spanish/portuguese/russian.

    My GamerTag : hanWarfunah

    Stay alive...

Forums

  • [Botlok+] Well the King of the Titans strikes again! Congratulations Thanos,you have beaten me fair and square. My best was not good enough and I tip my hat to you! All bow to the King,cheers : )

  • [.Marko.Makes.Pussycats.Moan.] @ ThanatoSSer

    yeah man, the Resident Evil Resistance servers are fucking laggy as fuck. cheap ass capcom not buying dedicated servers....

  • [Madand] In realtà lo hai avuto solo tu sto problema noi abbiamo giocato. Sempre

  • [Thanatos] Well, I just killed Defiler on Huge Creatures but he is alive and well, thanks to ''the RE.net service is unavailable'' - 3 days in a row!
    Capcom's useless servers are the weak link in their games, it's time they were updated to match the renewed popularity of their titles, or it will be short-lived...

Forums

  • [Matolo] Tamshe, if the main player has all four anti-tank rifles, then the support player has enough ammunition to spare.I personally do not have 4 anti-tank rifles,but only three.The fourth weapon I use is a Magnum Pale Rider with the fast charge tag,it has a 20-level capacity of 79 rounds (without the BSAA part) +44 rounds in stock.The support player completely runs out of ammunition when the main player with a Magnum Pale Rider has about 42 rounds (sorry,I don't remember exactly,I didn't remember this nuance) in the main Magnum clip, and 44 spare cartridges for reloading.But if shoot only with anti-tank rifles, then this is enough, since I checked this with a support player with level 19 capacities,not level 20.)))

  • [Tamshe2017] I lost a half page of writing .... by this forum coordinator

    Support weapons with cap 19 have 2 bullets less than if there were cap 20.

    Only 2 svd rifles with SpeedS or Speed Load I have. I have steady shot also (which was replaced with magnums with similiar capacity)

    There were not enough electric bullets for the anaconda and 1 amr

  • [Matolo] Tamshe, and you not tried put 3 rifles svd with tag rapid shoot or rapid reload with capacity level 20 and one Magnum with tag rapid shoot or rapid reload and capacity 20 level, plus on every weapons install detail BSAA, which additionally adds capacity magazine? Each rifle will have 105 rounds in the clip,and the Magnum will have 96/97...This is not so difficult to calculate.This is just enough for four types of weapons of the main player, when shooting 2 rounds.For example, I put another detail on the Magnum rate of fire level 20,and I use the Magnum M2005, with the tag fast shooting...

  • [Tamshe2017]

    1] my daily scores started at 12.x million, climbed to 14.8x million, then moved back down to 12.x million.

    2] it is not possible in split shock to support 2 electric bullets for 3 of my main guns. Two svds and 2 magnums with sp shot or sp load were comfortable. Using one of these for single shot support may not be an improvement.
    A family member or friend will give you extra support with a handgun or an assault rifle.

    3] my mura maxed at 44 million . My amr or 4 slot amr lr+ maxed at 76 million on rear occasions.
    It would take great luck to match present 7 or 8 players. (guns include mura LR+ x 2 , Amr x 6sl , amr lr+ x 4sl and anaconda LR+). Possible 3 x damage 20 and 1 dam 18 ,, plus 4 x cap 19 and 4 x18.

Forums

  • [tonyfresh550] Weirdos on the forum again?
    Oh lordy.

  • [Fly] How do I get prices from the past event? They seem pretty weak tbh, considering what you can get in game.

  • [zeninlove] I recently received buddy request from ye_shall_suffer and became psn friend with WEEDKINGOCBSLIM. I thought they are very skilled/hard working ranking contender but they were all cheaters? I see their record removed from rank.

  • [Alex Wesker] Happy :)

Forums

  • [Uzumaki1988] Well I have managed to complete 5 sets of Lvl 20 damage and capacity parts (1 set = 1 x Lvl 20 DMG + 1 x Lvl 20 CAP). I use 2 sets on my AMR Steady 6 slots and AMR Steady 5 slots. 2 sets used for Mura LR+ (1 x Charge shot build for IHC and 1 x Electric full burst build for LRC & WS). 1 set I have just kept safe for use in case I get another super awesome weapon. I do have 1 x Mura LR+ still in my RE.net inventory and also have a Mura Speedshot 6 slots in the RAID inventory.
    Rest all parts I have, are kept at Lvl 16. :)

  • [W3SK3R] For AMR cap lvl 19-20 is only one shot, I think. Weapons that are so good you never break, you should do lvl 20 mods.

  • [Uzumaki1988] @Daegoth Vilfariel: I'd much rather stay with 4 x Lvl 18 Capacity parts than build a Lvl 20. The difference in the number of additional shots is not that much. If it was damage then yes I'd think of putting the highest damage part I have on my best gun.
    Just an advice! If you really want to use higher level part then having 2 x Lvl 19 is also pretty good.

  • [Daegoth Vilfariel] I finally got my capacity lvl 20 part. For which weapon and event would you prioritise it? I think I have all weapons with lvl 10. Was thinking on an AMR or maybe Muramasa?

Forums

Event Rewards

Achievement-based

  • Character Lv.: 100 or less

    Easy Hit
    • Lv.3
  • Character Lv.: 80 or less

    Firing Rate
    • Lv.9
  • Character Lv.: 60 or less

    Electric Ammo
    • Lv.5
  • Character Lv.: 40 or less

    Daze
    • Lv.14
  • Character Lv.: 20 or less

    Soul Eater
    • Lv.7
  • Character Lv.: 1 or less

    Magnum 2005M [Long Range+]
    • Lv.100
    • Slot 6

Event Rewards

Achievement-based

  • Character Lv.: 100 or less

    Easy Hit
    • Lv.3
  • Character Lv.: 80 or less

    Firing Rate
    • Lv.9
  • Character Lv.: 60 or less

    Electric Ammo
    • Lv.5
  • Character Lv.: 40 or less

    Daze
    • Lv.14
  • Character Lv.: 20 or less

    Soul Eater
    • Lv.7
  • Character Lv.: 1 or less

    Magnum 2005M [Long Range+]
    • Lv.100
    • Slot 6

Event Rewards

Achievement-based

  • Character Lv.: 100 or less

    Easy Hit
    • Lv.3
  • Character Lv.: 80 or less

    Firing Rate
    • Lv.9
  • Character Lv.: 60 or less

    Electric Ammo
    • Lv.5
  • Character Lv.: 40 or less

    Daze
    • Lv.14
  • Character Lv.: 20 or less

    Soul Eater
    • Lv.7
  • Character Lv.: 1 or less

    Magnum 2005M [Long Range+]
    • Lv.100
    • Slot 6

Event Rewards

Achievement-based

  • Character Lv.: 100 or less

    Easy Hit
    • Lv.3
  • Character Lv.: 80 or less

    Firing Rate
    • Lv.9
  • Character Lv.: 60 or less

    Electric Ammo
    • Lv.5
  • Character Lv.: 40 or less

    Daze
    • Lv.14
  • Character Lv.: 20 or less

    Soul Eater
    • Lv.7
  • Character Lv.: 1 or less

    Magnum 2005M [Long Range+]
    • Lv.100
    • Slot 6

Event Rewards

Achievement-based

  • Character Lv.: 100 or less

    Easy Hit
    • Lv.3
  • Character Lv.: 80 or less

    Firing Rate
    • Lv.9
  • Character Lv.: 60 or less

    Electric Ammo
    • Lv.5
  • Character Lv.: 40 or less

    Daze
    • Lv.14
  • Character Lv.: 20 or less

    Soul Eater
    • Lv.7
  • Character Lv.: 1 or less

    Magnum 2005M [Long Range+]
    • Lv.100
    • Slot 6
Important info
  • Skills will not recharge after using a Life Crystal.
  • Rankings are determined by the lowest level, and by clear time if there is a tie.
  • No limits on number of plays each day.
  • Separate rankings are tracked for solo and co-op.
  • When playing in co-op, the lower of the two scores will be uploaded as the score for both players.
  • The main player's score is uploaded to the co-op rankings when playing in split-screen.
  • The secondary player's data will not be sent when playing in split screen.
  • Events can be played by selecting "Event Missions" from the deploy menu in Raid Mode.
  • If you have the digital edition, you must own this event's episode in order to play this event.
  • Your console must be connected to the internet.
  • You must use a game account that has been linked with RE NET.
  • The "Connect to RE NET" setting in the in-game Options menu must be enabled.
  • Your score for the event is displayed on the Results screen after playing.
  • If your data cannot be sent because you are disconnected or a network error occurs when playing, the data for the current session will not count towards your event score (this includes any data that could not be received due to maintenance or other downtime.)
  • Data for sessions that were started before the event ends must be sent within 1 hour after the event has ended.
  • Achievement-based rewards can only be earned once, even if you send data for both Solo and Co-op.
  • Achievement-based rewards can be earned by playing in Solo or Co-op modes.
  • For coop scores, you may be removed from the rankings if your partner's score cannot be verified.