RESIDENT EVIL.NET

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Online Events

Level-Restricted Challenge No. 69
Weekly challenge missions are available! Take them on at the lowest level possible!

EP1Mandatory

Event over
  • This event has ended.
  • 12.22.2015 15:00 (JST) - 12.28.2015 15:00 (JST)

EP1Mandatory

Event over
  • This event has ended.
  • 12.22.2015 15:00 (JST) - 12.28.2015 15:00 (JST)

EP1Mandatory

Event over
  • This event has ended.
  • 12.22.2015 15:00 (JST) - 12.28.2015 15:00 (JST)

EP1Mandatory

Event over
  • This event has ended.
  • 12.22.2015 15:00 (JST) - 12.28.2015 15:00 (JST)

EP1Mandatory

Event over
  • This event has ended.
  • 12.22.2015 15:00 (JST) - 12.28.2015 15:00 (JST)
  • [vinicius sos] Resident evil revelations 2 reconnected to RE.NET, thanks Capcom

  • [vinicius sos] I can't connect to Resident evil revelations 2, several weeks ago on xbox 360, Capcom let us know that you are already aware of this problem

  • [Maslu] On Xbox 360 in RE R2 I have not been able to connect to the RE network for several weeks. Please fix it.

  • [xxxMALKOxxx]
    why I no longer have my results on revelation challenges 1 and 2 ?????????

Forums

  • [Obscure] I was confident that Capcom would put a powerful weapon on Halloween-dated events but I see that they continue with their ridiculous weapons. I already lost all hope in the events that gave some good weapon. Capcom should be nice to its customers.

  • [Luciano.Sucks.My.BIG.C0CK] Играю уже 5 лет. Только 5 слотов для антиматериального ружья / кувалды я могу получить

  • [rudis] Присоединяюсь к просьбе играю больше 4 лет а кувалду на 6 слотов не найти

  • [Obscure] Capcom when will you put a 6 slot AMR weapon in an event?

Forums

  • [pollin] Hi guys
    the best weapon as a prize in a ws in my opinion
    very fast initial levels like 4-3, 4-4, 4-5, 8-2 and 8-4 not necessarily in that order, but we can have complications in the final stages
    new players can get online help at the cooperative, as tamshe said, and it is the best way to complete the missions. there are still many players playing this game, I'll post the steps soon if I can!
    good luck to everyone

  • [Tamshe2017] Pa-pappys

    play as a host

    use
    anaconda SS with fire ammo , homing ammo, capacity part, damage part, fullburst and bsaa. (you should upgrade beyond limits with capacity only. take off vibration)

    use m329 sonic assist with antirecoil or ticket puncher with 5 slots with burst+2 without antirecoil

    use 6 slot rifle (not svd if you can nor zatsev 5 slots)

    use 5 slot or 6 slot muramasa rifle

    you should have most skills as you played offline. (rifle mastery, evade cancel etc)
    follow the leader at gauntlet 1.2 and 4.3.
    practise above and 8.3

    state your psn number at least temporarily for help online

  • [pa-pappys8675309] that's a really nice weapon, i will never make 30 missions but how can i resist trying

  • [Tamshe2017] Muramasa , long range plus , is offered on weekend survivor as the prize for completing all 30 missions.

    This be my third gun , which will be used for IHCs and WSs

    .......

    New players on coop or duo for WS

    you should use 3 rifles and one magnum
    or 2 magnums and 2 rifles
    example:=

    magnum with 6 slots
    AMR level 100
    rifle
    rifle

    Skills
    electric bottle
    Chris armour shield
    rockets

    magnum mastery
    rifle mastery
    evade cancel
    evade extension
    "catch me if you can"
    "stooping power shooting skill"

Forums

  • [Apophis] error the rating don't read way ?

  • [Dark9-Dragon-Red [Roma - Italia]] yesterday the disconnection problem continues, but in the event times , anyway is normal in capcom -_-!

  • [Sinison42] Thanks to team/one who fixed issues that kept us from playing co-op !

  • [JAC-PULIDO] Pense que era al unico que le sucedia el problema, el juego se desconecta de internet y no se puede jugar cooperativo incluso cuando se quiere jugar en solitario se desconecta, seguramente se debe a la migracion de la cuenta de resident.net

Forums

  • [Uzumaki1988] Well I have managed to complete 5 sets of Lvl 20 damage and capacity parts (1 set = 1 x Lvl 20 DMG + 1 x Lvl 20 CAP). I use 2 sets on my AMR Steady 6 slots and AMR Steady 5 slots. 2 sets used for Mura LR+ (1 x Charge shot build for IHC and 1 x Electric full burst build for LRC & WS). 1 set I have just kept safe for use in case I get another super awesome weapon. I do have 1 x Mura LR+ still in my RE.net inventory and also have a Mura Speedshot 6 slots in the RAID inventory.
    Rest all parts I have, are kept at Lvl 16. :)

  • [W3SK3R] For AMR cap lvl 19-20 is only one shot, I think. Weapons that are so good you never break, you should do lvl 20 mods.

  • [Uzumaki1988] @Daegoth Vilfariel: I'd much rather stay with 4 x Lvl 18 Capacity parts than build a Lvl 20. The difference in the number of additional shots is not that much. If it was damage then yes I'd think of putting the highest damage part I have on my best gun.
    Just an advice! If you really want to use higher level part then having 2 x Lvl 19 is also pretty good.

  • [Daegoth Vilfariel] I finally got my capacity lvl 20 part. For which weapon and event would you prioritise it? I think I have all weapons with lvl 10. Was thinking on an AMR or maybe Muramasa?

Forums

Event Rewards

Achievement-based

  • Character Lv.: 40 or less

    Charge Shot A
    • Lv.3
  • Character Lv.: 30 or less

    Frostbite
    • Lv.4
  • Character Lv.: 20 or less

    Piercing
    • Lv.4
  • Character Lv.: 10 or less

    Life Stealer
    • Lv.6
  • Character Lv.: 1 or less

    Electrocute
    • Lv.7

Event Rewards

Achievement-based

  • Character Lv.: 40 or less

    Charge Shot A
    • Lv.3
  • Character Lv.: 30 or less

    Frostbite
    • Lv.4
  • Character Lv.: 20 or less

    Piercing
    • Lv.4
  • Character Lv.: 10 or less

    Life Stealer
    • Lv.6
  • Character Lv.: 1 or less

    Electrocute
    • Lv.7

Event Rewards

Achievement-based

  • Character Lv.: 40 or less

    Charge Shot A
    • Lv.3
  • Character Lv.: 30 or less

    Frostbite
    • Lv.4
  • Character Lv.: 20 or less

    Piercing
    • Lv.4
  • Character Lv.: 10 or less

    Life Stealer
    • Lv.6
  • Character Lv.: 1 or less

    Electrocute
    • Lv.7

Event Rewards

Achievement-based

  • Character Lv.: 40 or less

    Charge Shot A
    • Lv.3
  • Character Lv.: 30 or less

    Frostbite
    • Lv.4
  • Character Lv.: 20 or less

    Piercing
    • Lv.4
  • Character Lv.: 10 or less

    Life Stealer
    • Lv.6
  • Character Lv.: 1 or less

    Electrocute
    • Lv.7

Event Rewards

Achievement-based

  • Character Lv.: 40 or less

    Charge Shot A
    • Lv.3
  • Character Lv.: 30 or less

    Frostbite
    • Lv.4
  • Character Lv.: 20 or less

    Piercing
    • Lv.4
  • Character Lv.: 10 or less

    Life Stealer
    • Lv.6
  • Character Lv.: 1 or less

    Electrocute
    • Lv.7
Important info
  • Skills will not recharge after using a Life Crystal.
  • Rankings are determined by the lowest level, and by clear time if there is a tie.
  • No limits on number of plays each day.
  • Separate rankings are tracked for solo and co-op.
  • When playing in co-op, the lower of the two scores will be uploaded as the score for both players.
  • The main player's score is uploaded to the co-op rankings when playing in split-screen.
  • The secondary player's data will not be sent when playing in split screen.
  • Events can be played by selecting "Event Missions" from the deploy menu in Raid Mode.
  • If you have the digital edition, you must own this event's episode in order to play this event.
  • Your console must be connected to the internet.
  • You must use a game account that has been linked with RE NET.
  • The "Connect to RE NET" setting in the in-game Options menu must be enabled.
  • Your score for the event is displayed on the Results screen after playing.
  • If your data cannot be sent because you are disconnected or a network error occurs when playing, the data for the current session will not count towards your event score (this includes any data that could not be received due to maintenance or other downtime.)
  • Data for sessions that were started before the event ends must be sent within 1 hour after the event has ended.
  • Achievement-based rewards can only be earned once, even if you send data for both Solo and Co-op.
  • Achievement-based rewards can be earned by playing in Solo or Co-op modes.
  • For coop scores, you may be removed from the rankings if your partner's score cannot be verified.